
Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.22 09:50:00 -
[1]
Originally by: Windjammer
You're telling us that suicide gankers wouldn't howl like a herd of banshees with their tails caught in a tornado if you gave haulers, freighters and mining barges a practical way to defeat high sec suicide ganks?
But haulers, freighters and mining barges do have a practical way of defeating high-sec suicide ganks. It's called playing the game (and in case of freighters, scouting) and minimizing ganker profits.
The fact the greedy bastards try to make cash AFK and without taking neccesary precautions (because they're in high-sec) is something different. AFK 'play' should be risky. Someone strip-mining high-sec belts in a Hulk SHOULD be at risk (you can argue the Hulk needs to be tougher so you need a BC to suicide one; well, maybe).
People suiciding them for the lols will always happen, because, well, with a multi-billion wallet, I can afford suiciding a few T1 cruisers even without insurance payouts, as do many older players (-10 prevents me from getting to high-sec, else I'd be suicide ganking idiots in T1 haulers myself). The security hit (and need to go fix it after suiciding) is what prevents you from just going to Jita 4-4, buying 30 cruisers and suiciding yourself all day long For most, the time spent is the real penalty there, anyway.
Also, don't give me the 'boo, time for Hulk' - suicide ganking is uncommon enough that the average Hulk has probably paid itself five times over before it got ganked. My low-sec (pirate) ships are under risk of destruction all the time, and I generally get to pay about 2-3 times their value before they explode (didn't have a ship outlast premium insurance ever), so the high-sec Hulk still has a better return on the investment (albeit, over a longer time frame, but also at lower risk).
Ships are tools which inevitably die. How much they earn for you before they die is what counts. Treating ships in any other way is for carebears which seriously don't get EvE.
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